#include "door.hpp"

door::door(sf::Vector2f inpos, sf::Vector2i indim, std::shared_ptr<ship> inship)
{
	curShip = inship;
	dim = indim;
	pos = inpos;
	setState(false);
}

void door::setState(bool isopen)
{
	open = isopen;
	// should also change texture coordinates
}
